Gameplay trailer
Coming soon!
Overview
Jungle Thunder is a stand-alone Capture-the-Flag level designed from the ground up in the universe and theme of toys. The play space focuses on two major bases divided river of lava and a Volcano that spews hazardous lava rocks out into the combat space. Additionally, a hillside path positioned to directly opposite of the Volcano provides an alternative path between bases, and allows a vantage point for support and sniper players. The level takes into account the class-based system for Jungle Thunder, and holds design aspects to incorporate team play based on the four class types: Sniper, Assault, Medic and Engineer.
Development infoGame Type: Capture The Flag
Engine: Unreal Engine 3 (UDK) Team Size: 6 developers Development Time: 5 months (15 hours per week) Playtime: 15-30 minutes per match |
responsibilitiesDesign map layout with terrain editor
Design class system Script environmental hazards Weapon scripting and balance Class balance Particle creation |